* Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
184 lines
4.6 KiB
C++
184 lines
4.6 KiB
C++
/*
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* Key codes for multiple platforms
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#if defined(_WIN32)
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#define KEY_ESCAPE VK_ESCAPE
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#define KEY_F1 VK_F1
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#define KEY_F2 VK_F2
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#define KEY_F3 VK_F3
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#define KEY_F4 VK_F4
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#define KEY_F5 VK_F5
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#define KEY_W 0x57
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#define KEY_A 0x41
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#define KEY_S 0x53
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#define KEY_D 0x44
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#define KEY_P 0x50
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#define KEY_SPACE 0x20
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#define KEY_KPADD 0x6B
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#define KEY_KPSUB 0x6D
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#define KEY_B 0x42
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#define KEY_F 0x46
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#define KEY_L 0x4C
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#define KEY_N 0x4E
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#define KEY_O 0x4F
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#define KEY_T 0x54
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#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
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#define GAMEPAD_BUTTON_A 0x1000
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#define GAMEPAD_BUTTON_B 0x1001
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#define GAMEPAD_BUTTON_X 0x1002
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#define GAMEPAD_BUTTON_Y 0x1003
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#define GAMEPAD_BUTTON_L1 0x1004
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#define GAMEPAD_BUTTON_R1 0x1005
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#define GAMEPAD_BUTTON_START 0x1006
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#define TOUCH_DOUBLE_TAP 0x1100
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// for textoverlay example
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#define KEY_SPACE 0x3E // AKEYCODE_SPACE
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#define KEY_KPADD 0x9D // AKEYCODE_NUMPAD_ADD
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#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK) || defined(VK_USE_PLATFORM_METAL_EXT))
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#if !defined(VK_EXAMPLE_XCODE_GENERATED)
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// For iOS and macOS pre-configured Xcode example project: Use character keycodes
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// - Use numeric keys as optional alternative to function keys
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#define KEY_DELETE 0x7F
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#define KEY_ESCAPE 0x1B
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#define KEY_F1 0xF704 // NSF1FunctionKey
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#define KEY_F2 0xF705 // NSF2FunctionKey
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#define KEY_F3 0xF706 // NSF3FunctionKey
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#define KEY_F4 0xF707 // NSF4FunctionKey
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#define KEY_1 '1'
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#define KEY_2 '2'
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#define KEY_3 '3'
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#define KEY_4 '4'
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#define KEY_W 'w'
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#define KEY_A 'a'
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#define KEY_S 's'
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#define KEY_D 'd'
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#define KEY_P 'p'
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#define KEY_SPACE ' '
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#define KEY_KPADD '+'
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#define KEY_KPSUB '-'
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#define KEY_B 'b'
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#define KEY_F 'f'
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#define KEY_L 'l'
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#define KEY_N 'n'
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#define KEY_O 'o'
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#define KEY_Q 'q'
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#define KEY_T 't'
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#define KEY_Z 'z'
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#else // defined(VK_EXAMPLE_XCODE_GENERATED)
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// For cross-platform cmake-generated Xcode project: Use ANSI keyboard keycodes
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// - Use numeric keys as optional alternative to function keys
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// - Use main keyboard plus/minus instead of keypad plus/minus
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#include <Carbon/Carbon.h>
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#define KEY_DELETE kVK_Delete
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#define KEY_ESCAPE kVK_Escape
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#define KEY_F1 kVK_F1
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#define KEY_F2 kVK_F2
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#define KEY_F3 kVK_F3
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#define KEY_F4 kVK_F4
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#define KEY_1 kVK_ANSI_1
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#define KEY_2 kVK_ANSI_2
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#define KEY_3 kVK_ANSI_3
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#define KEY_4 kVK_ANSI_4
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#define KEY_W kVK_ANSI_W
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#define KEY_A kVK_ANSI_A
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#define KEY_S kVK_ANSI_S
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#define KEY_D kVK_ANSI_D
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#define KEY_P kVK_ANSI_P
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#define KEY_SPACE kVK_Space
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#define KEY_KPADD kVK_ANSI_Equal
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#define KEY_KPSUB kVK_ANSI_Minus
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#define KEY_B kVK_ANSI_B
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#define KEY_F kVK_ANSI_F
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#define KEY_L kVK_ANSI_L
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#define KEY_N kVK_ANSI_N
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#define KEY_O kVK_ANSI_O
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#define KEY_Q kVK_ANSI_Q
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#define KEY_T kVK_ANSI_T
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#define KEY_Z kVK_ANSI_Z
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#endif
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#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
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#define KEY_ESCAPE DIKS_ESCAPE
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#define KEY_F1 DIKS_F1
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#define KEY_F2 DIKS_F2
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#define KEY_F3 DIKS_F3
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#define KEY_F4 DIKS_F4
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#define KEY_W DIKS_SMALL_W
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#define KEY_A DIKS_SMALL_A
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#define KEY_S DIKS_SMALL_S
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#define KEY_D DIKS_SMALL_D
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#define KEY_P DIKS_SMALL_P
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#define KEY_SPACE DIKS_SPACE
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#define KEY_KPADD DIKS_PLUS_SIGN
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#define KEY_KPSUB DIKS_MINUS_SIGN
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#define KEY_B DIKS_SMALL_B
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#define KEY_F DIKS_SMALL_F
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#define KEY_L DIKS_SMALL_L
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#define KEY_N DIKS_SMALL_N
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#define KEY_O DIKS_SMALL_O
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#define KEY_T DIKS_SMALL_T
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#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
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#include <linux/input.h>
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// todo: hack for bloom example
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#define KEY_ESCAPE KEY_ESC
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#define KEY_KPADD KEY_KPPLUS
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#define KEY_KPSUB KEY_KPMINUS
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#elif defined(__linux__) || defined(__FreeBSD__)
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#define KEY_ESCAPE 0x9
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#define KEY_F1 0x43
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#define KEY_F2 0x44
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#define KEY_F3 0x45
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#define KEY_F4 0x46
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#define KEY_W 0x19
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#define KEY_A 0x26
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#define KEY_S 0x27
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#define KEY_D 0x28
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#define KEY_P 0x21
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#define KEY_SPACE 0x41
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#define KEY_KPADD 0x56
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#define KEY_KPSUB 0x52
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#define KEY_B 0x38
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#define KEY_F 0x29
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#define KEY_L 0x2E
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#define KEY_N 0x39
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#define KEY_O 0x20
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#define KEY_T 0x1C
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#elif defined(VK_USE_PLATFORM_SCREEN_QNX)
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#include <sys/keycodes.h>
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#define KEY_ESCAPE KEYCODE_ESCAPE
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#define KEY_F1 KEYCODE_F1
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#define KEY_F2 KEYCODE_F2
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#define KEY_F3 KEYCODE_F3
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#define KEY_F4 KEYCODE_F4
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#define KEY_W KEYCODE_W
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#define KEY_A KEYCODE_A
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#define KEY_S KEYCODE_S
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#define KEY_D KEYCODE_D
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#define KEY_P KEYCODE_P
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#define KEY_SPACE KEYCODE_SPACE
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#define KEY_KPADD KEYCODE_KP_PLUS
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#define KEY_KPSUB KEYCODE_KP_MINUS
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#define KEY_B KEYCODE_B
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#define KEY_F KEYCODE_F
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#define KEY_L KEYCODE_L
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#define KEY_N KEYCODE_N
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#define KEY_O KEYCODE_O
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#define KEY_T KEYCODE_T
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#endif
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