procedural-3d-engine/base
Claude Code 09ba229353
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Initial procedural 3D engine setup
- Updated README.md with modern project structure and features
- Cleaned up Android build files (not needed for desktop engine)
- Restructured as procedural 3D engine with ImGui integration
- Based on Sascha Willems Vulkan framework with dynamic rendering
- Added comprehensive build instructions and camera system docs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-17 18:56:17 +02:00
..
core Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
device Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
foundation Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
memory Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
benchmark.hpp Fix potential crash in benchmark mode with no console attached 2025-01-04 14:27:03 +01:00
camera.hpp Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
CMakeLists.txt Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
CommandLineParser.hpp macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
Entrypoints.h Fi UI scaling on Android 2025-03-01 17:27:24 +01:00
frustum.hpp Moved frustum class to vks namespace (Refs #260) 2017-02-12 13:37:12 +01:00
keycodes.hpp macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
threadpool.hpp Code cleanup 2023-12-24 15:58:23 +01:00
VulkanFrameBuffer.hpp Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
VulkanglTFModel.cpp Code cleanup 2025-07-04 21:56:21 +02:00
VulkanglTFModel.h Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00
VulkanRaytracingSample.cpp Swapchain code cleanup 2024-12-19 21:29:22 +01:00
VulkanRaytracingSample.h Initial procedural 3D engine setup 2025-08-17 18:56:17 +02:00