procedural-3d-engine/data/shaders/shadowmapping/offscreen.frag
2016-02-28 22:26:11 +01:00

13 lines
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291 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(location = 0) out vec4 color;
//layout(location = 0) out float fragmentdepth;
void main()
{
// fragmentdepth = gl_FragCoord.z;
color = vec4(1.0, 0.0, 0.0, 1.0);
}