procedural-3d-engine/data/shaders/computeshader
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
edgedetect.comp
edgedetect.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
emboss.comp
emboss.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
generate-spirv.bat
sharpen.comp
sharpen.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture.frag
texture.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture.vert
texture.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00