..
base
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
bloom
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
computecloth
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
computecullandlod
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
computeheadless
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
computenbody
Fix some synchronization flaws
2019-06-17 19:31:00 +08:00
computeparticles
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
computeraytracing
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
computeshader
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
conditionalrender
Updated shaders, UI
2018-09-04 21:18:14 +02:00
conservativeraster
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
debugmarker
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
deferred
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
deferredmultisampling
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
deferredshadows
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
descriptorindexing
Started work on descriptor indexing example
2019-06-10 13:07:48 +02:00
descriptorsets
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
displacement
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
distancefieldfonts
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
dynamicuniformbuffer
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
gears
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
geometryshader
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
hdr
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
imgui
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
indirectdraw
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
inlineuniformblocks
Reworked inline uniform block example
2018-10-07 10:27:28 +02:00
inputattachments
Different scene, toon shading and separate parameters for color input attachment
2018-07-19 11:01:15 +02:00
instancing
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
mesh
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
multithreading
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
multiview
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
negativeviewportheight
Cleanup, code comments
2019-03-29 08:07:20 +01:00
nv_ray_tracing_basic
Color triangle using barycentric coordinates
2019-04-21 15:39:28 +02:00
nv_ray_tracing_reflections
Removed unused shader payload
2019-04-27 13:00:12 +02:00
nv_ray_tracing_shadows
Added VK_NV_ray_tracing shadow casting example
2019-04-22 18:49:38 +02:00
occlusionquery
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
offscreen
Enabled shader clip distance feature (validation)
2019-04-01 20:45:42 +02:00
parallaxmapping
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
particlefire
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
pbrbasic
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
pbribl
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
pbrtexture
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
pipelines
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
pipelinestatistics
Removed gl_PerVertex overrides
2018-10-20 18:00:32 +02:00
pushconstants
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
pushdescriptors
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
radialblur
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
renderheadless
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
scenerendering
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
screenshot
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
shadowmapomni
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
shadowmapping
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
shadowmappingcascade
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
skeletalanimation
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
specializationconstants
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
sphericalenvmapping
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
ssao
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
stencilbuffer
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
subpasses
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
terraintessellation
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
tessellation
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
textoverlay
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
texture
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
texture3d
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
texturearray
Reworked texture array sample, code cleanup. refactoring
2019-04-13 13:38:17 +02:00
texturecubemap
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
texturemipmapgen
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
texturesparseresidency
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
triangle
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
viewportarray
Removed gl_PerVertex overrides
2018-10-20 18:00:32 +02:00
vulkanscene
Recompile shaders with more modern glslang
2019-09-06 09:59:45 +01:00
compileshaders.py