procedural-3d-engine/data/shaders
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
base Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
bloom Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computecloth Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computecullandlod Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeheadless Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computenbody Fix some synchronization flaws 2019-06-17 19:31:00 +08:00
computeparticles Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeraytracing Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeshader Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
conditionalrender Updated shaders, UI 2018-09-04 21:18:14 +02:00
conservativeraster Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
debugmarker Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferred Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferredmultisampling Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferredshadows Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
descriptorindexing Started work on descriptor indexing example 2019-06-10 13:07:48 +02:00
descriptorsets Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
displacement Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
distancefieldfonts Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
dynamicuniformbuffer Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
gears Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
geometryshader Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
hdr Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
imgui Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
indirectdraw Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
inlineuniformblocks Reworked inline uniform block example 2018-10-07 10:27:28 +02:00
inputattachments Different scene, toon shading and separate parameters for color input attachment 2018-07-19 11:01:15 +02:00
instancing Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
mesh Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
multithreading Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
multiview Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
negativeviewportheight Cleanup, code comments 2019-03-29 08:07:20 +01:00
nv_ray_tracing_basic Color triangle using barycentric coordinates 2019-04-21 15:39:28 +02:00
nv_ray_tracing_reflections Removed unused shader payload 2019-04-27 13:00:12 +02:00
nv_ray_tracing_shadows Added VK_NV_ray_tracing shadow casting example 2019-04-22 18:49:38 +02:00
occlusionquery Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
offscreen Enabled shader clip distance feature (validation) 2019-04-01 20:45:42 +02:00
parallaxmapping Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
particlefire Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbrbasic Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbribl Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbrtexture Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pipelines Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pipelinestatistics Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
pushconstants Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pushdescriptors Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
radialblur Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
renderheadless Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scenerendering Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
screenshot Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmapomni Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmapping Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmappingcascade Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skeletalanimation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
specializationconstants Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
sphericalenvmapping Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
ssao Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
stencilbuffer Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
subpasses Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
terraintessellation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
tessellation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
textoverlay Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture3d Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturearray Reworked texture array sample, code cleanup. refactoring 2019-04-13 13:38:17 +02:00
texturecubemap Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturemipmapgen Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturesparseresidency Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
triangle Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
viewportarray Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
vulkanscene Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
compileshaders.py