procedural-3d-engine/data/shaders/instancing
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
generate-spirv.bat
instancing.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
instancing.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
instancing.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
instancing.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
planet.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
planet.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
planet.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
planet.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
starfield.frag Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
starfield.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
starfield.vert Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
starfield.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00