procedural-3d-engine/data/shaders/deferred
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
debug.frag
debug.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
debug.vert
debug.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferred.frag
deferred.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferred.vert
deferred.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
generate-spirv.bat
mrt.frag
mrt.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
mrt.vert
mrt.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00