procedural-3d-engine/data/shaders/geometryshader/base.vert
2018-10-20 18:00:32 +02:00

12 lines
No EOL
214 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 0) out vec3 outNormal;
void main(void)
{
outNormal = inNormal;
gl_Position = vec4(inPos.xyz, 1.0);
}