10 lines
No EOL
187 B
GLSL
10 lines
No EOL
187 B
GLSL
#version 450
|
|
|
|
layout(location = 0) out vec4 color;
|
|
//layout(location = 0) out float fragmentdepth;
|
|
|
|
void main()
|
|
{
|
|
// fragmentdepth = gl_FragCoord.z;
|
|
color = vec4(1.0, 0.0, 0.0, 1.0);
|
|
} |