procedural-3d-engine/data/shaders/stencilbuffer/outline.frag
2017-08-22 21:07:17 +02:00

8 lines
No EOL
115 B
GLSL

#version 450
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(vec3(1.0), 1.0);
}