procedural-3d-engine/examples
Sascha Willems fb895169ba Code cleanup
2024-11-23 16:01:23 +01:00
..
bloom Code cleanup 2024-01-20 19:02:26 +01:00
bufferdeviceaddress Comment 2024-09-05 21:35:58 +02:00
computecloth Code cleanup, rework, additional code comments 2024-01-07 20:04:18 +01:00
computecullandlod Code cleanup 2024-01-21 13:19:40 +01:00
computeheadless Android build tool update (#1160) 2024-10-11 14:31:04 +02:00
computenbody
computeparticles Base class code cleanup 2024-03-20 07:49:06 +01:00
computeraytracing macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
computeshader Fix computeshader sample first frame being rendered with bogus UBOs (#1125) 2024-05-15 18:32:32 +02:00
conditionalrender Move entry point macros to separate header (#1120) 2024-07-03 21:28:20 +02:00
conservativeraster
debugprintf Minor code cleanup 2024-10-22 20:49:24 +02:00
debugutils
deferred Code cleanup 2024-01-19 13:38:29 +01:00
deferredmultisampling
deferredshadows Code cleanup 2024-01-19 14:49:21 +01:00
descriptorbuffer Minor code cleanup, check for device limits 2024-10-22 21:06:05 +02:00
descriptorindexing Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
descriptorsets
displacement
distancefieldfonts
dynamicrendering
dynamicstate macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
dynamicuniformbuffer
gears Complete rework of the sample 2024-01-06 16:47:11 +01:00
geometryshader
gltfloading Code cleanup 2024-01-06 18:00:43 +01:00
gltfscenerendering
gltfskinning Minor code cleanup 2024-05-01 18:29:52 +02:00
graphicspipelinelibrary Android build fixes (#1156) 2024-10-08 20:30:35 +02:00
hdr Code cleanup, simplification 2024-01-20 13:05:02 +01:00
hostimagecopy Check for image feature support 2024-06-21 11:28:22 +02:00
imgui Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
indirectdraw
inlineuniformblocks Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
inputattachments Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
instancing Code cleanup, removed unnecessary VERTEX_BUFFER_BIND_ID 2024-01-08 20:26:41 +01:00
meshshader Android build fixes (#1156) 2024-10-08 20:30:35 +02:00
multisampling Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
multithreading Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
multiview
negativeviewportheight
occlusionquery Code cleanup 2024-01-21 11:09:15 +01:00
offscreen Adjust subpass barriers 2024-02-19 21:33:16 +01:00
oit Fix descriptor leak on resize 2024-10-29 22:10:14 +01:00
parallaxmapping
particlesystem macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
pbrbasic Minor code cleanup 2024-05-01 18:29:52 +02:00
pbribl
pbrtexture Code cleanup 2024-01-16 19:30:16 +01:00
pipelines
pipelinestatistics Skip fragment shader when discard is enabled 2024-04-14 09:43:16 +02:00
pushconstants Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
pushdescriptors Code cleanup 2024-01-21 13:19:40 +01:00
radialblur
rayquery Remove rayTracingPipeline requirement from rayquery (#1115) 2024-04-06 19:39:14 +02:00
raytracingbasic
raytracingcallable Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracinggltf Stage geometry nodes to device 2024-10-31 19:20:26 +01:00
raytracingintersection Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracingpositionfetch
raytracingreflections Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracingsbtdata Move entry point macros to separate header (#1120) 2024-07-03 21:28:20 +02:00
raytracingshadows Post PR cleanup 2024-05-04 14:06:18 +02:00
raytracingtextures
renderheadless Android build tool update (#1160) 2024-10-11 14:31:04 +02:00
screenshot
shaderobjects
shadowmapping
shadowmappingcascade Simplify descriptor setup 2024-10-06 15:17:11 +02:00
shadowmappingomni Code cleanup 2024-01-21 13:15:56 +01:00
specializationconstants macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
sphericalenvmapping
ssao Fix SSAO_NOISE_DIM for android (#1121) 2024-05-15 18:52:31 +02:00
stencilbuffer
subpasses Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
terraintessellation
tessellation
textoverlay Code cleanup, rename ui overlay property 2024-05-23 21:56:42 +02:00
texture
texture3d Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
texturearray
texturecubemap
texturecubemaparray
texturemipmapgen Removed outdated todos 2024-01-21 13:58:37 +01:00
texturesparseresidency Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127) 2024-05-18 10:01:01 +02:00
timelinesemaphore Add new sample for timeline semaphores (#1145) 2024-07-21 09:31:42 +02:00
triangle Code cleanup 2024-11-23 16:01:23 +01:00
trianglevulkan13 Code cleanup 2024-11-23 16:01:23 +01:00
variablerateshading macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) 2024-05-04 13:53:08 +02:00
vertexattributes Removed outdated todos 2024-01-21 13:58:37 +01:00
viewportarray
vulkanscene
CMakeLists.txt Remove accidentally added files 2024-11-02 12:26:43 +01:00