3.5 KiB
Building
The repository contains everything required to compile and build the examples on Windows, Linux, Android and MacOS using a C++ compiler that supports at least C++11. All required dependencies are included. The project uses CMake as the build system.
General CMake options
Asset path setup
Asset (and shader) paths used by the samples can be adjusted using CMake options. By default, paths are absolute and are based on the top level of the current CMake source tree. The following arguments can be used to adjust this:
RESOURCE_INSTALL_DIR: Set an absolute path for assets and shaders to which they are installed and from which they are loadedUSE_RELATIVE_ASSET_PATH: Use a fixed relative (to the binary) path for loading assets and shaders
Platform specific build instructions
Windows
Use the provided CMakeLists.txt with CMake to generate a build configuration for your favorite IDE or compiler, e.g.:
cmake -G "Visual Studio 16 2019" -A x64
Linux
Use the provided CMakeLists.txt with CMake to generate a build configuration for your favorite IDE or compiler.
Window system integration
- XCB: Default WSI (if no cmake option is specified)
- Wayland: Use cmake option
USE_WAYLAND_WSI(-DUSE_WAYLAND_WSI=ON) - DirectFB: Use cmake option
USE_DIRECTFB_WSI(-DUSE_DIRECTFB_WSI=ON) - DirectToDisplay: Use cmake option
USE_D2D_WSI(-DUSE_D2D_WSI=ON)
Android
Building on Android is done using the Gradle Build Tool:
If you want to build it through command line, set Android SDK/NDK by environment variable ANDROID_SDK_ROOT/ANDROID_NDK_HOME.
On Linux execute:
cd android
./gradlew assembleDebug
This will download gradle locally, build all samples and output the apks to android/examples/bin.
On Windows execute gradlew.bat assembleDebug.
If you want to build and install on a connected device or emulator image, run gradle installDebug instead.
If you want to build it through Android Studio, open project folder android in Android Studio.
iOS and macOS
Note: Running these examples on Mac OS and iOS requires MoltenVK and a device that supports the Metal api.
MacOS
Install Libomp with:
-brew install libomp
find the path
-brew --prefix libomp
use the path from the above command to populate the path in the -DOpenMP_C_FLAGS, -DOpenMP_omp_LIBRARY & -DOpenMP_CXX_FOUND statement below
Download Vulkan SDK and install it note the path as this will need to be configure in Xcode curl -O https://sdk.lunarg.com/sdk/download/latest/mac/vulkan_sdk.dmg
Open vulkan_sdk.dmg and install Vulkan SDK Navigate to the Vulkan SDK folder and run 'python install_vulkan.py'
Use the provided CMakeLists.txt with CMake to generate a build configuration for your favorite IDE or compiler, e.g.:
Example of cmake with libraries defined
cmake -G "Xcode" -DOpenMP_C_FLAGS=/usr/local/opt/libomp -DOpenMP_omp_LIBRARY=/usr/local/opt/libomp -DOpenMP_CXX_FOUND=/usr/local/opt/libomp