..
base
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
bloom
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
computecloth
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
computecullandlod
Removed duplicate local_size_x from computecullandlod/cull.comp
2021-03-27 13:37:58 +03:00
computeheadless
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
computenbody
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
computeparticles
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
computeraytracing
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
computeshader
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
conditionalrender
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
conservativeraster
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
debugmarker
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
deferred
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
deferredmultisampling
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
deferredshadows
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
descriptorindexing
Added HLSL shader for descriptor indexing sample
2021-01-29 09:58:41 +01:00
descriptorsets
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
displacement
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
distancefieldfonts
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
dynamicrendering
Small fixes, validation is now clean except for a false positive
2021-11-20 12:29:27 +01:00
dynamicuniformbuffer
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
gears
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
geometryshader
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
gltfloading
Merge glTF scene rendering sample ( #744 )
2020-07-04 14:20:45 +02:00
gltfscenerendering
Merge glTF scene rendering sample ( #744 )
2020-07-04 14:20:45 +02:00
gltfskinning
Moved glsl shaders
2020-06-05 21:27:17 +02:00
hdr
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
imgui
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
indirectdraw
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
inlineuniformblocks
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
inputattachments
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
instancing
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
multisampling
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
multithreading
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
multiview
Fixing several validation related issues
2021-10-24 13:00:11 +02:00
negativeviewportheight
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
occlusionquery
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
offscreen
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
oit
SSBOs are now device local
2021-11-28 11:16:35 +01:00
parallaxmapping
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
particlefire
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
pbrbasic
Use clamped roughness
2021-08-28 15:32:23 +02:00
pbribl
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
pbrtexture
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
pipelines
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
pipelinestatistics
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
pushconstants
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
pushdescriptors
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
radialblur
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
rayquery
Update scene.frag
2022-04-07 15:35:38 +01:00
raytracingbasic
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingcallable
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingreflections
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingshadows
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
renderheadless
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
screenshot
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
shadowmapping
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
shadowmappingcascade
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
shadowmappingomni
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
specializationconstants
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
sphericalenvmapping
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
ssao
Fixed SSAO sample G-Buffer shader
2021-09-26 16:28:45 +02:00
stencilbuffer
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
subpasses
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
terraintessellation
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
tessellation
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
textoverlay
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
texture
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
texture3d
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
texturearray
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
texturecubemap
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
texturecubemaparray
Fixed coordinate transformation for skybox and reflection objects
2020-08-28 21:15:13 +02:00
texturemipmapgen
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
texturesparseresidency
Reworking sparse image residency sample
2020-07-11 13:01:02 +02:00
triangle
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
variablerateshading
Added VRS HLSL shaders
2020-09-12 09:36:28 +02:00
vertexattributes
Started working on sample showing comparing separate/interleaved vertex attributes
2021-12-26 18:42:03 +01:00
viewportarray
Move shaders into glsl and hlsl directories
2020-06-01 12:22:28 +01:00
vulkanscene
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
compileshaders.py
Updated GLSL shader compile script
2020-09-21 07:34:04 +02:00