procedural-3d-engine/shaders/README.md
Sascha Willems 196e6a4c6b Update and document shader compilation scripts
Will no longer fail with certain shaderStages
Refs #1126
2024-06-04 21:31:24 +02:00

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# Shaders
This folder contains the shaders used by the samples. Source files are available as GLSL and HLSL and also come with precompiled SPIR-V files that are consumed by the samples. To recompile shaders you can use the `compileshaders.py` scripts in the respective folders or any other means that can generate Vulkan SPIR-V from GLSL or HLSL. One such option is [this extension for Visual Studio](https://github.com/SaschaWillems/SPIRV-VSExtension).