procedural-3d-engine/BUILD.md

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# Building
The repository contains everything required to compile and build the examples on Windows, Linux and Android using a C++ compiler that supports C++11. All required dependencies are included.
## <img src="./images/windowslogo.png" alt="" height="32px"> Windows
Use the provided CMakeLists.txt with [CMake](https://cmake.org) to generate a build configuration for your favorite IDE or compiler, e.g.:
```
cmake -G "Visual Studio 16 2019" -A x64
```
## <img src="./images/linuxlogo.png" alt="" height="32px"> Linux
Use the provided CMakeLists.txt with [CMake](https://cmake.org) to generate a build configuration for your favorite IDE or compiler.
##### [Window system integration](https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#wsi)
- **XCB**: Default WSI (if no cmake option is specified)
- **Wayland**: Use cmake option ```USE_WAYLAND_WSI``` (```-DUSE_WAYLAND_WSI=ON```)
- **DirectFB**: Use cmake option ```USE_DIRECTFB_WSI``` (```-DUSE_DIRECTFB_WSI=ON```)
- **DirectToDisplay**: Use cmake option ```USE_D2D_WSI``` (```-DUSE_D2D_WSI=ON```)
## <img src="./images/androidlogo.png" alt="" height="32px"> [Android](android/)
Building on Android is done using the [Gradle Build Tool](https://gradle.org/):
If you want to build it through command line, set Android SDK/NDK by environment variable `ANDROID_SDK_ROOT`/`ANDROID_NDK_HOME`.
On Linux execute:
```
cd android
./gradlew assembleDebug
```
This will download gradle locally, build all samples and output the apks to ```android/examples/bin```.
On Windows execute ```gradlew.bat assembleDebug```.
If you want to build and install on a connected device or emulator image, run ```gradle installDebug``` instead.
If you want to build it through [Android Studio](https://developer.android.com/studio), open project folder ```android``` in Android Studio.
## <img src="./images/applelogo.png" alt="" height="32px"> [iOS and macOS](xcode/)
Building for *iOS* and *macOS* is done using the [examples](xcode/examples.xcodeproj) *Xcode* project found in the [xcode](xcode) directory. These examples use the [**MoltenVK**](https://moltengl.com/moltenvk) Vulkan driver to provide Vulkan support on *iOS* and *macOS*, and require an *iOS* or *macOS* device that supports *Metal*. Please see the [MoltenVK Examples readme](xcode/README_MoltenVK_Examples.md) for more info on acquiring **MoltenVK** and building and deploying the examples on *iOS* and *macOS*.
##### MacOS
Install Libomp with:
-brew install libomp
find the path
-brew --prefix libomp
use the path from the above command to populate the path in the -DOpenMP_C_FLAGS, -DOpenMP_omp_LIBRARY & -DOpenMP_CXX_FOUND statement below
Download Vulkan SDK and install it note the path as this will need to be configure in Xcode
curl -O https://sdk.lunarg.com/sdk/download/latest/mac/vulkan_sdk.dmg
Open vulkan_sdk.dmg and install Vulkan SDK
Navigate to the Vulkan SDK folder and run 'python install_vulkan.py'
Use the provided CMakeLists.txt with [CMake](https://cmake.org) to generate a build configuration for your favorite IDE or compiler, e.g.:
```
Example of cmake with libraries defined
cmake -G "Xcode" -DOpenMP_C_FLAGS=/usr/local/opt/libomp -DOpenMP_omp_LIBRARY=/usr/local/opt/libomp -DOpenMP_CXX_FOUND=/usr/local/opt/libomp
```
In Xcode configure the search path for the folder where the glm folder is in the Vulkan SDK