..
bloom
Code cleanup
2024-01-20 19:02:26 +01:00
bufferdeviceaddress
Comment
2024-09-05 21:35:58 +02:00
computecloth
Code cleanup
2025-01-24 10:14:40 +01:00
computecullandlod
Code cleanup
2024-01-21 13:19:40 +01:00
computeheadless
Add support for loading compiled Slang shaders
2025-02-06 21:25:43 +01:00
computenbody
Code cleanup, restructuring. code comments
2024-01-08 19:04:03 +01:00
computeparticles
Base class code cleanup
2024-03-20 07:49:06 +01:00
computeraytracing
Fix potential resource dependency problem. ( #1079 )
2025-01-24 09:15:26 +01:00
computeshader
Fix computeshader sample first frame being rendered with bogus UBOs ( #1125 )
2024-05-15 18:32:32 +02:00
conditionalrender
Move entry point macros to separate header ( #1120 )
2024-07-03 21:28:20 +02:00
conservativeraster
Code cleanup
2024-01-21 13:15:56 +01:00
debugprintf
Minor code cleanup
2024-10-22 20:49:24 +02:00
debugutils
Code cleanup
2024-01-21 11:09:15 +01:00
deferred
Code cleanup
2024-01-19 13:38:29 +01:00
deferredmultisampling
Code cleanup
2024-01-19 14:49:21 +01:00
deferredshadows
Code cleanup
2024-01-19 14:49:21 +01:00
descriptorbuffer
Minor code cleanup, check for device limits
2024-10-22 21:06:05 +02:00
descriptorindexing
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
descriptorsets
Initialize cubes, clamp y instead of x for second cube
2025-01-17 19:03:08 +01:00
displacement
Code cleanup, simplified descriptor setup
2024-01-15 19:12:06 +01:00
distancefieldfonts
Code cleanup, code comments
2024-01-14 10:01:18 +01:00
dynamicrendering
Swapchain code cleanup
2024-12-19 21:29:22 +01:00
dynamicrenderingmultisampling
Android changes ( #1194 )
2025-02-28 18:02:15 +01:00
dynamicstate
macOS/iOS fixes plus other generic fixes for clang and validation warnings ( #1117 )
2024-05-04 13:53:08 +02:00
dynamicuniformbuffer
Updated readme to match sample
2024-01-20 19:02:07 +01:00
gears
Complete rework of the sample
2024-01-06 16:47:11 +01:00
geometryshader
Code cleanup and simplification
2024-01-14 11:04:43 +01:00
gltfloading
Code cleanup
2024-01-06 18:00:43 +01:00
gltfscenerendering
Code cleanup
2024-01-06 18:00:43 +01:00
gltfskinning
Minor code cleanup
2024-05-01 18:29:52 +02:00
graphicspipelinelibrary
Android build fixes ( #1156 )
2024-10-08 20:30:35 +02:00
hdr
Code cleanup, simplification
2024-01-20 13:05:02 +01:00
hostimagecopy
Fix a few compiler warnings and startup/validation issues at runtime ( #1193 )
2025-03-09 12:48:00 +01:00
imgui
Code cleanup, rename ui overlay property
2024-05-23 21:56:42 +02:00
indirectdraw
Removed outdated todos
2024-01-21 13:58:37 +01:00
inlineuniformblocks
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
inputattachments
Adjust samples to recent swap chain class changes
2024-12-19 21:40:42 +01:00
instancing
Code cleanup, removed unnecessary VERTEX_BUFFER_BIND_ID
2024-01-08 20:26:41 +01:00
meshshader
Android build fixes ( #1156 )
2024-10-08 20:30:35 +02:00
multisampling
Adjust samples to recent swap chain class changes
2024-12-19 21:40:42 +01:00
multithreading
Code cleanup, rename ui overlay property
2024-05-23 21:56:42 +02:00
multiview
Code cleanup
2024-01-21 13:15:56 +01:00
negativeviewportheight
Replaced per-sample validation define with global define in base class
2023-12-30 13:15:37 +01:00
occlusionquery
Code cleanup
2024-01-21 11:09:15 +01:00
offscreen
Adjust subpass barriers
2024-02-19 21:33:16 +01:00
oit
Fix descriptor leak on resize
2024-10-29 22:10:14 +01:00
parallaxmapping
Code cleanup
2024-01-21 12:52:14 +01:00
particlesystem
macOS/iOS fixes plus other generic fixes for clang and validation warnings ( #1117 )
2024-05-04 13:53:08 +02:00
pbrbasic
Minor code cleanup
2024-05-01 18:29:52 +02:00
pbribl
Code cleanup, simplified the sample
2024-01-20 14:04:23 +01:00
pbrtexture
Code cleanup
2024-01-16 19:30:16 +01:00
pipelines
Code cleanup
2024-01-07 20:40:31 +01:00
pipelinestatistics
Skip fragment shader when discard is enabled
2024-04-14 09:43:16 +02:00
pushconstants
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
pushdescriptors
Code cleanup
2024-01-21 13:19:40 +01:00
radialblur
Cleanup, fix comment typos
2024-03-19 21:17:36 +01:00
rayquery
Remove rayTracingPipeline requirement from rayquery ( #1115 )
2024-04-06 19:39:14 +02:00
raytracingbasic
RT fix ( #1069 )
2023-09-09 11:33:32 +02:00
raytracingcallable
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracinggltf
Stage geometry nodes to device
2024-10-31 19:20:26 +01:00
raytracingintersection
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracingpositionfetch
Documentation
2024-03-16 10:34:29 +01:00
raytracingreflections
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracingsbtdata
Move entry point macros to separate header ( #1120 )
2024-07-03 21:28:20 +02:00
raytracingshadows
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracingtextures
Remove compilier warnings
2024-03-19 22:07:26 +01:00
renderheadless
Add support for loading compiled Slang shaders
2025-02-06 21:25:43 +01:00
screenshot
Code cleanup, comments
2024-01-07 20:46:30 +01:00
shaderobjects
Swapchain code cleanup
2024-12-19 21:29:22 +01:00
shadowmapping
Code cleanup, comments
2024-01-20 19:41:53 +01:00
shadowmappingcascade
Simplify descriptor setup
2024-10-06 15:17:11 +02:00
shadowmappingomni
Code cleanup
2024-01-21 13:15:56 +01:00
specializationconstants
macOS/iOS fixes plus other generic fixes for clang and validation warnings ( #1117 )
2024-05-04 13:53:08 +02:00
sphericalenvmapping
Code cleanup
2024-01-15 19:12:23 +01:00
ssao
Fix SSAO_NOISE_DIM for android ( #1121 )
2024-05-15 18:52:31 +02:00
stencilbuffer
Code cleanup
2024-01-02 20:00:06 +01:00
subpasses
Fix a few compiler warnings and startup/validation issues at runtime ( #1193 )
2025-03-09 12:48:00 +01:00
terraintessellation
Code cleanup, fixed HLSL shaders
2024-01-14 10:24:55 +01:00
tessellation
Code cleanup, fixed HLSL shaders
2024-01-14 10:24:55 +01:00
textoverlay
Code cleanup, rename ui overlay property
2024-05-23 21:56:42 +02:00
texture
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
texture3d
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
texturearray
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
texturecubemap
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
texturecubemaparray
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
texturemipmapgen
Removed outdated todos
2024-01-21 13:58:37 +01:00
texturesparseresidency
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
timelinesemaphore
Add new sample for timeline semaphores ( #1145 )
2024-07-21 09:31:42 +02:00
triangle
Android changes ( #1194 )
2025-02-28 18:02:15 +01:00
trianglevulkan13
Fix a few compiler warnings and startup/validation issues at runtime ( #1193 )
2025-03-09 12:48:00 +01:00
variablerateshading
Swapchain code cleanup
2024-12-19 21:29:22 +01:00
vertexattributes
Removed outdated todos
2024-01-21 13:58:37 +01:00
viewportarray
Code cleanup
2024-01-03 18:31:23 +01:00
vulkanscene
Code cleanup
2024-01-07 17:03:39 +01:00
CMakeLists.txt
New dynamic rendering multi sampling example
2025-02-16 12:07:15 +01:00