* Added helper function for easy pipeline vertex input state create info structure setup from glTF model vertex class * Split glTF loader into header and implementation * Updated sample to use glTF * Removed collada files Replaced assets are now part of the asset pack * Return value for glTF model vertex input state create info helper * Removed unused assets * Use glTF assets * Added default material for glTF node's without materials * Use glTF assets * Apply pre-transforms to normals * Use glTF assets * Use glTF assets * Use vertex input state from glTF model class * Scene setup * Use glTF assets * Use glTF assets * Display error message and exit if glTF file could not be loaded * Use glTF assets * Use glTF assets * Use glTF assets * Remove unused buffer binds * Use glTF assets * Remove no longer used model files * Remove no longer used model files * Added support for rendering glTF models with images * glTF model normal pre-transform ignores translation * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Only add combined image samplers to pool if actually used in the scene * Use global descriptor set layouts * Use global descriptor set layouts * Use glTF assets * Use glTF assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Remove no-longer used model * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used model * Use glTF assets Code cleanup Use RGBA texture instead of different compressed formats Removed no-longer used assets * Adnrdoid build file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders * Added vertex count and way of passing additional memory property type flags to glTF loader * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders * Remove unfinished sample * Completely reworked push constants sample Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Android CMake build files * Removed un-used asset * Explicit buffer binding function * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Removed no-longer used assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used assets * Remove no-longer used asset * Use glTF assets Code cleanup and refactoring Performance optimizations Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Pass vertex size and calculate multiplier in shaders instead of hard-coding With this, changes to the glTF vertex structure won't break the ray tracing samples * Load tangents (if present) * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code * Android build * Normal mapping fixes Udpated HLSL shaders * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Code cleanup, comments * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Added sample count to framebuffer create info * Removed no-longer used assets * Android build Removed no-longer used assets * Code cleanup and heavy refactoring Updated GLSL and HLSL shaders Use tangents stored in GLSL instead of calculating them in the fragment shader * Renamed textured PBR sample main cpp file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Removed no-longer used assets * Android build files * Android build files * Use glTF assets Removed no-longer used assets * Fixed HLSL shaders * Android build files * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Added flag to disable glTF image loading Useful for samples that use their own textures or don't use textures at all to speed up loading * Use glTF assets Code cleanup Use Sponza scene instead of Sibenik to better highlight the effect Updated GLSL and HLSL shaders * Updated Android build files * Removed left-over comment * Use Sponza scene for the SSAO sample * Removed unused code * Removed ASSIMP No longer required as all samples now use the glTF file format * Added missing vertex shader stage * Removed old ASSIMP-based model loader * Added support for loading external glTF images from ktx Android fixes for loading external buffer files * Scene setup * Added missing shader stages * Removed ASSIMP from build files * Fixed compiler warning * Removed ASSIMP from readmes * Android build files cleanup * Replaced ktx submodule with only the files required for this repo The ktx submodule was a tad too big and contained lots of files not required for this repo * Moved ktx build files into base project * Use glTF assets * Use glTF assets * Removed license files, will be moved to asset pack * Use RGBA textures * Use RGBA cubemp texture with face assignment based on original images Refs #679 * Android build files * Removed textures All textures will be moved to the asset pack * Ignore asset folders * Removed font Fonts will be moved to the asset pack * Link to gltf asset pack * Updated gitignore * Android build file
70 lines
3.1 KiB
Markdown
70 lines
3.1 KiB
Markdown
<img src="https://www.khronos.org/assets/images/api_logos/khronos.svg" width="300"/>
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The Official Khronos KTX Software Repository
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---
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| GNU/Linux, iOS & OSX | Windows | Documentation |
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|----------------------| :------: | :-----------: |
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| [](https://travis-ci.org/KhronosGroup/KTX-Software) | [](https://ci.appveyor.com/project/msc-/ktx/branch/master) | [](https://codedocs.xyz/KhronosGroup/KTX-Software/) |
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This is the official home of the source code
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for the Khronos KTX library and tools. KTX is a lightweight file format
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for OpenGL textures, designed around how textures are loaded in OpenGL.
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See the Doxygen generated live documentation for
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[`master`](https://github.khronos.org/KTX-Software/)
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for API usage information.
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See [CONTRIBUTING](CONTRIBUTING.md) for information about contributing.
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See [LICENSE](LICENSE.md) for information about licensing.
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See [BUILDING](BUILDING.md) for information about building the code.
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More information about KTX and links to tools that support it can be
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found on the
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[KTX page](http://www.khronos.org/opengles/sdk/tools/KTX/) of
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the [OpenGL ES SDK](http://www.khronos.org/opengles/sdk) on
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[khronos.org](http://www.khronos.org).
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If you need help with using the KTX library or KTX tools, please use the
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[KTX forum](https://forums.khronos.org/forumdisplay.php/103-KTX-file-format-for-OpenGL-OpenGL-ES-and-WebGL-textures).
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To report problems use GitHub [issues](https://github.com/KhronosGroup/KTX/issues).
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**IMPORTANT:** you **must** install the [Git LFS](https://github.com/github/git-lfs)
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command line extension in order to fully checkout this repository after cloning. You
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need at least version 1.1.
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A few files have `$Date$` keywords. If you care about having the proper
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dates shown or will be generating the documentation or preparing
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distribution archives, you **must** follow the instructions below.
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#### <a id="kwexpansion"></a>$Date$ keyword expansion
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$Date$ keywords are expanded via a smudge & clean filter. To install
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the filter, issue the following commands in the root of your clone.
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On Unix (Linux, Mac OS X, etc.) platforms and Windows using Git for Windows'
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Git Bash or Cygwin's bash terminal:
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```bash
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./install-gitconfig.sh
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rm TODO.md include/ktx.h tools/toktx/toktx.cpp
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git checkout TODO.md include/ktx.h tools/toktx/toktx.cpp
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```
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On Windows with the Command Prompt (requires `git.exe` in a directory
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on your %PATH%):
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```cmd
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install-gitconfig.bat
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del TODO.md include/ktx.h tools/toktx/toktx.cpp
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git checkout TODO.md include/ktx.h tools/toktx/toktx.cpp
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```
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The first command adds an [include] of the repo's `.gitconfig` to the
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local git config file `.git/config`, i.e. the one in your clone of the repo.
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`.gitconfig` contains the config of the "keyworder" filter. The remaining
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commands force a new checkout of the affected files to smudge them with the
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date. These two are unnecessary if you plan to edit these files.
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