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bloom
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Code cleanup
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2024-01-20 19:02:26 +01:00 |
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bufferdeviceaddress
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Comment
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2024-09-05 21:35:58 +02:00 |
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computecloth
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Code cleanup
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2025-01-24 10:14:40 +01:00 |
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computecullandlod
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Enable drawIndirectFirstInstance feature
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2025-04-04 17:12:30 +02:00 |
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computeheadless
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Add support for loading compiled Slang shaders
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2025-02-06 21:25:43 +01:00 |
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computenbody
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Code cleanup, restructuring. code comments
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2024-01-08 19:04:03 +01:00 |
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computeparticles
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Base class code cleanup
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2024-03-20 07:49:06 +01:00 |
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computeraytracing
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Macos ios fixes (#1192)
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2025-03-29 16:21:37 +01:00 |
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computeshader
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Fix computeshader sample first frame being rendered with bogus UBOs (#1125)
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2024-05-15 18:32:32 +02:00 |
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conditionalrender
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Move entry point macros to separate header (#1120)
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2024-07-03 21:28:20 +02:00 |
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conservativeraster
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Code cleanup
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2024-01-21 13:15:56 +01:00 |
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debugprintf
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Macos ios fixes (#1192)
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2025-03-29 16:21:37 +01:00 |
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debugutils
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Code cleanup
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2024-01-21 11:09:15 +01:00 |
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deferred
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Macos ios fixes (#1192)
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2025-03-29 16:21:37 +01:00 |
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deferredmultisampling
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Macos ios fixes (#1192)
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2025-03-29 16:21:37 +01:00 |
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deferredshadows
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Code cleanup
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2024-01-19 14:49:21 +01:00 |
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descriptorbuffer
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Minor code cleanup, check for device limits
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2024-10-22 21:06:05 +02:00 |
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descriptorindexing
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Macos ios fixes (#1192)
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2025-03-29 16:21:37 +01:00 |
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descriptorsets
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Initialize cubes, clamp y instead of x for second cube
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2025-01-17 19:03:08 +01:00 |
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displacement
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Code cleanup, simplified descriptor setup
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2024-01-15 19:12:06 +01:00 |
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distancefieldfonts
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Code cleanup, code comments
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2024-01-14 10:01:18 +01:00 |
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dynamicrendering
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Swapchain code cleanup
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2024-12-19 21:29:22 +01:00 |
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dynamicrenderingmultisampling
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Android changes (#1194)
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2025-02-28 18:02:15 +01:00 |
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dynamicstate
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macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)
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2024-05-04 13:53:08 +02:00 |
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dynamicuniformbuffer
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Updated readme to match sample
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2024-01-20 19:02:07 +01:00 |
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gears
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Complete rework of the sample
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2024-01-06 16:47:11 +01:00 |
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geometryshader
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Code cleanup and simplification
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2024-01-14 11:04:43 +01:00 |
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gltfloading
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Code cleanup
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2024-01-06 18:00:43 +01:00 |
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gltfscenerendering
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Code cleanup
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2024-01-06 18:00:43 +01:00 |
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gltfskinning
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Minor code cleanup
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2024-05-01 18:29:52 +02:00 |
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graphicspipelinelibrary
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Android build fixes (#1156)
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2024-10-08 20:30:35 +02:00 |
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hdr
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Code cleanup, simplification
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2024-01-20 13:05:02 +01:00 |
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hostimagecopy
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Fix a few compiler warnings and startup/validation issues at runtime (#1193)
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2025-03-09 12:48:00 +01:00 |
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imgui
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Macos ios fixes (#1192)
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2025-03-29 16:21:37 +01:00 |
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indirectdraw
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Removed outdated todos
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2024-01-21 13:58:37 +01:00 |
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inlineuniformblocks
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Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127)
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2024-05-18 10:01:01 +02:00 |
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inputattachments
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Adjust samples to recent swap chain class changes
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2024-12-19 21:40:42 +01:00 |
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instancing
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Code cleanup, removed unnecessary VERTEX_BUFFER_BIND_ID
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2024-01-08 20:26:41 +01:00 |
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meshshader
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Android build fixes (#1156)
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2024-10-08 20:30:35 +02:00 |
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multisampling
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Adjust samples to recent swap chain class changes
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2024-12-19 21:40:42 +01:00 |
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multithreading
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Code cleanup, rename ui overlay property
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2024-05-23 21:56:42 +02:00 |
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multiview
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Code cleanup
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2024-01-21 13:15:56 +01:00 |
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negativeviewportheight
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occlusionquery
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Code cleanup
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2024-01-21 11:09:15 +01:00 |
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offscreen
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Adjust subpass barriers
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2024-02-19 21:33:16 +01:00 |
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oit
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Fix descriptor leak on resize
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2024-10-29 22:10:14 +01:00 |
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parallaxmapping
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Code cleanup
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2024-01-21 12:52:14 +01:00 |
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particlesystem
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macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117)
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2024-05-04 13:53:08 +02:00 |
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pbrbasic
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Minor code cleanup
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2024-05-01 18:29:52 +02:00 |
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pbribl
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Code cleanup, simplified the sample
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2024-01-20 14:04:23 +01:00 |
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pbrtexture
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Code cleanup
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2024-01-16 19:30:16 +01:00 |
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pipelines
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Code cleanup
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2024-01-07 20:40:31 +01:00 |
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pipelinestatistics
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Skip fragment shader when discard is enabled
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2024-04-14 09:43:16 +02:00 |
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pushconstants
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Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127)
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2024-05-18 10:01:01 +02:00 |
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pushdescriptors
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Code cleanup
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2024-01-21 13:19:40 +01:00 |
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radialblur
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Cleanup, fix comment typos
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2024-03-19 21:17:36 +01:00 |
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rayquery
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Remove rayTracingPipeline requirement from rayquery (#1115)
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2024-04-06 19:39:14 +02:00 |
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raytracingbasic
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RT fix (#1069)
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2023-09-09 11:33:32 +02:00 |
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raytracingcallable
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Post PR cleanup
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2024-05-04 14:06:18 +02:00 |
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raytracinggltf
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Minor cleanup
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2025-04-13 18:19:36 +02:00 |
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raytracingintersection
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Post PR cleanup
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2024-05-04 14:06:18 +02:00 |
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raytracingpositionfetch
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Documentation
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2024-03-16 10:34:29 +01:00 |
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raytracingreflections
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Post PR cleanup
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2024-05-04 14:06:18 +02:00 |
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raytracingsbtdata
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Move entry point macros to separate header (#1120)
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2024-07-03 21:28:20 +02:00 |
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raytracingshadows
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Post PR cleanup
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2024-05-04 14:06:18 +02:00 |
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raytracingtextures
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Remove compilier warnings
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2024-03-19 22:07:26 +01:00 |
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renderheadless
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Add support for loading compiled Slang shaders
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2025-02-06 21:25:43 +01:00 |
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screenshot
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Code cleanup, comments
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2024-01-07 20:46:30 +01:00 |
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shaderobjects
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Swapchain code cleanup
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2024-12-19 21:29:22 +01:00 |
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shadowmapping
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Code cleanup, comments
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2024-01-20 19:41:53 +01:00 |
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shadowmappingcascade
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Add slang shader for shadow mapping and shadow mapping cascades sample
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2025-04-28 21:03:37 +02:00 |
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shadowmappingomni
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Code cleanup
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2024-01-21 13:15:56 +01:00 |
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specializationconstants
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Macos ios fixes (#1192)
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2025-03-29 16:21:37 +01:00 |
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sphericalenvmapping
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Code cleanup
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2024-01-15 19:12:23 +01:00 |
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ssao
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Fix SSAO_NOISE_DIM for android (#1121)
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2024-05-15 18:52:31 +02:00 |
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stencilbuffer
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Code cleanup
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2024-01-02 20:00:06 +01:00 |
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subpasses
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Fix a few compiler warnings and startup/validation issues at runtime (#1193)
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2025-03-09 12:48:00 +01:00 |
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terraintessellation
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Code cleanup, fixed HLSL shaders
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2024-01-14 10:24:55 +01:00 |
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tessellation
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Code cleanup, fixed HLSL shaders
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2024-01-14 10:24:55 +01:00 |
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textoverlay
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Code cleanup, rename ui overlay property
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2024-05-23 21:56:42 +02:00 |
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texture
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Code cleanup, refactoring and simplification
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2024-01-14 15:23:58 +01:00 |
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texture3d
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Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127)
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2024-05-18 10:01:01 +02:00 |
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texturearray
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Code cleanup, refactoring and simplification
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2024-01-14 15:23:58 +01:00 |
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texturecubemap
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Code cleanup, refactoring and simplification
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2024-01-14 15:23:58 +01:00 |
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texturecubemaparray
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Code cleanup, refactoring and simplification
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2024-01-14 15:23:58 +01:00 |
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texturemipmapgen
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Removed outdated todos
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2024-01-21 13:58:37 +01:00 |
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texturesparseresidency
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Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127)
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2024-05-18 10:01:01 +02:00 |
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timelinesemaphore
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Add new sample for timeline semaphores (#1145)
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2024-07-21 09:31:42 +02:00 |
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triangle
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Android changes (#1194)
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2025-02-28 18:02:15 +01:00 |
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trianglevulkan13
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Fix a few compiler warnings and startup/validation issues at runtime (#1193)
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2025-03-09 12:48:00 +01:00 |
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variablerateshading
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Swapchain code cleanup
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2024-12-19 21:29:22 +01:00 |
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vertexattributes
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Removed outdated todos
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2024-01-21 13:58:37 +01:00 |
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viewportarray
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Code cleanup
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2024-01-03 18:31:23 +01:00 |
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vulkanscene
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Code cleanup
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2024-01-07 17:03:39 +01:00 |
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CMakeLists.txt
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New dynamic rendering multi sampling example
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2025-02-16 12:07:15 +01:00 |