20 lines
564 B
GLSL
20 lines
564 B
GLSL
// Copyright 2020 Google LLC
|
|
|
|
struct VSOutput
|
|
{
|
|
[[vk::location(0)]] float3 Normal : NORMAL0;
|
|
[[vk::location(1)]] float3 ViewVec : TEXCOORD0;
|
|
[[vk::location(2)]] float3 LightVec : TEXCOORD1;
|
|
};
|
|
|
|
float4 main (VSOutput input) : SV_TARGET
|
|
{
|
|
float3 color = float3(0.5, 0.5, 0.5);
|
|
float3 N = normalize(input.Normal);
|
|
float3 L = normalize(input.LightVec);
|
|
float3 V = normalize(input.ViewVec);
|
|
float3 R = reflect(-L, N);
|
|
float3 diffuse = max(dot(N, L), 0.15);
|
|
float3 specular = pow(max(dot(R, V), 0.0), 32.0);
|
|
return float4(diffuse * color.rgb + specular, 1.0);
|
|
}
|