..
bloom
Code cleanup
2024-01-20 19:02:26 +01:00
bufferdeviceaddress
Comment
2024-09-05 21:35:58 +02:00
computecloth
Code cleanup
2025-01-24 10:14:40 +01:00
computecullandlod
Sligthly rework validation layer logging to tet file
2025-06-16 22:34:21 +02:00
computeheadless
Add slang shaders for headless samples
2025-05-15 19:04:04 +02:00
computenbody
Code cleanup, restructuring. code comments
2024-01-08 19:04:03 +01:00
computeparticles
Base class code cleanup
2024-03-20 07:49:06 +01:00
computeraytracing
Macos ios fixes ( #1192 )
2025-03-29 16:21:37 +01:00
computeshader
Fix computeshader sample first frame being rendered with bogus UBOs ( #1125 )
2024-05-15 18:32:32 +02:00
conditionalrender
Move entry point macros to separate header ( #1120 )
2024-07-03 21:28:20 +02:00
conservativeraster
Code cleanup
2024-01-21 13:15:56 +01:00
debugprintf
Macos ios fixes ( #1192 )
2025-03-29 16:21:37 +01:00
debugutils
Code cleanup
2024-01-21 11:09:15 +01:00
deferred
Macos ios fixes ( #1192 )
2025-03-29 16:21:37 +01:00
deferredmultisampling
Macos ios fixes ( #1192 )
2025-03-29 16:21:37 +01:00
deferredshadows
Code cleanup
2024-01-19 14:49:21 +01:00
descriptorbuffer
Minor code cleanup, check for device limits
2024-10-22 21:06:05 +02:00
descriptorindexing
Do not shadow loop variable
2025-06-06 08:48:41 +02:00
descriptorsets
Initialize cubes, clamp y instead of x for second cube
2025-01-17 19:03:08 +01:00
displacement
distancefieldfonts
dynamicrendering
Swapchain code cleanup
2024-12-19 21:29:22 +01:00
dynamicrenderingmultisampling
Update the old layout of swapchain images
2025-07-08 12:00:57 +08:00
dynamicstate
macOS/iOS fixes plus other generic fixes for clang and validation warnings ( #1117 )
2024-05-04 13:53:08 +02:00
dynamicuniformbuffer
Updated readme to match sample
2024-01-20 19:02:07 +01:00
gears
geometryshader
gltfloading
gltfscenerendering
gltfskinning
Minor code cleanup
2024-05-01 18:29:52 +02:00
graphicspipelinelibrary
Android build fixes ( #1156 )
2024-10-08 20:30:35 +02:00
hdr
Code cleanup, simplification
2024-01-20 13:05:02 +01:00
hostimagecopy
Fix a few compiler warnings and startup/validation issues at runtime ( #1193 )
2025-03-09 12:48:00 +01:00
imgui
Sligthly rework validation layer logging to tet file
2025-06-16 22:34:21 +02:00
indirectdraw
Removed outdated todos
2024-01-21 13:58:37 +01:00
inlineuniformblocks
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
inputattachments
Adjust samples to recent swap chain class changes
2024-12-19 21:40:42 +01:00
instancing
meshshader
Android build fixes ( #1156 )
2024-10-08 20:30:35 +02:00
multisampling
Adjust samples to recent swap chain class changes
2024-12-19 21:40:42 +01:00
multithreading
Code cleanup
2025-07-05 16:15:43 +02:00
multiview
Code cleanup
2024-01-21 13:15:56 +01:00
negativeviewportheight
occlusionquery
Code cleanup
2024-01-21 11:09:15 +01:00
offscreen
Adjust subpass barriers
2024-02-19 21:33:16 +01:00
oit
Fix descriptor leak on resize
2024-10-29 22:10:14 +01:00
parallaxmapping
Code cleanup
2024-01-21 12:52:14 +01:00
particlesystem
macOS/iOS fixes plus other generic fixes for clang and validation warnings ( #1117 )
2024-05-04 13:53:08 +02:00
pbrbasic
Minor code cleanup
2024-05-01 18:29:52 +02:00
pbribl
Code cleanup, simplified the sample
2024-01-20 14:04:23 +01:00
pbrtexture
Code cleanup
2024-01-16 19:30:16 +01:00
pipelines
pipelinestatistics
Skip fragment shader when discard is enabled
2024-04-14 09:43:16 +02:00
pushconstants
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
pushdescriptors
Code cleanup
2024-01-21 13:19:40 +01:00
radialblur
Cleanup, fix comment typos
2024-03-19 21:17:36 +01:00
rayquery
Remove rayTracingPipeline requirement from rayquery ( #1115 )
2024-04-06 19:39:14 +02:00
raytracingbasic
RT fix ( #1069 )
2023-09-09 11:33:32 +02:00
raytracingcallable
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracinggltf
Minor cleanup
2025-04-13 18:19:36 +02:00
raytracingintersection
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracingpositionfetch
Documentation
2024-03-16 10:34:29 +01:00
raytracingreflections
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracingsbtdata
Move entry point macros to separate header ( #1120 )
2024-07-03 21:28:20 +02:00
raytracingshadows
Post PR cleanup
2024-05-04 14:06:18 +02:00
raytracingtextures
Remove compilier warnings
2024-03-19 22:07:26 +01:00
renderheadless
Add slang shaders for headless samples
2025-05-15 19:04:04 +02:00
screenshot
shaderobjects
Swapchain code cleanup
2024-12-19 21:29:22 +01:00
shadowmapping
Code cleanup, comments
2024-01-20 19:41:53 +01:00
shadowmappingcascade
Add slang shader for shadow mapping and shadow mapping cascades sample
2025-04-28 21:03:37 +02:00
shadowmappingomni
Code cleanup
2024-01-21 13:15:56 +01:00
specializationconstants
Macos ios fixes ( #1192 )
2025-03-29 16:21:37 +01:00
sphericalenvmapping
Code cleanup
2024-01-15 19:12:23 +01:00
ssao
Fix SSAO_NOISE_DIM for android ( #1121 )
2024-05-15 18:52:31 +02:00
stencilbuffer
subpasses
Fix a few compiler warnings and startup/validation issues at runtime ( #1193 )
2025-03-09 12:48:00 +01:00
terraintessellation
tessellation
textoverlay
Sligthly rework validation layer logging to tet file
2025-06-16 22:34:21 +02:00
texture
texture3d
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
texturearray
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
texturecubemap
texturecubemaparray
Sligthly rework validation layer logging to tet file
2025-06-16 22:34:21 +02:00
texturemipmapgen
Removed outdated todos
2024-01-21 13:58:37 +01:00
texturesparseresidency
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
2024-05-18 10:01:01 +02:00
timelinesemaphore
Add new sample for timeline semaphores ( #1145 )
2024-07-21 09:31:42 +02:00
triangle
Proper semaphore setup
2025-06-25 21:22:08 +02:00
trianglevulkan13
Proper semaphore setup
2025-06-25 21:22:08 +02:00
variablerateshading
Swapchain code cleanup
2024-12-19 21:29:22 +01:00
vertexattributes
Removed outdated todos
2024-01-21 13:58:37 +01:00
viewportarray
vulkanscene
Sligthly rework validation layer logging to tet file
2025-06-16 22:34:21 +02:00
CMakeLists.txt
New dynamic rendering multi sampling example
2025-02-16 12:07:15 +01:00
validate_all.py
Make validation script work with non-windows platforms
2025-07-03 08:57:54 +02:00