procedural-3d-engine/data
Sagar Ghuge 32449973df Create SPIR-V binary for recently updated texturemipmap shader
Looks like recently, samplerIndex and couple of other things moved to
UBO. For the same fragment shader's SPIR-V binary has been updated but
vertex shader's missed. This change updates the SPIR-V binary for vertex
shader.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2023-04-06 20:01:30 -07:00
..
shaders Create SPIR-V binary for recently updated texturemipmap shader 2023-04-06 20:01:30 -07:00
README.md Chrome complains when the link is insecure 2021-10-08 01:42:35 +01:00

Getting the assets

Binary assets (models, textures, etc.) are not stored in this repository and need to be downloaded manually.

Downloading the assets

Option 1: Run the python script

Run the download_assets.py python script which will download the asset pack and unpacks it into the appropriate folder.

Option 2: Manual download

Download the asset pack from https://vulkan.gpuinfo.org/downloads/vulkan_asset_pack_gltf.zip and extract it in the data directory.