procedural-3d-engine/data/shaders
Sagar Ghuge 32449973df Create SPIR-V binary for recently updated texturemipmap shader
Looks like recently, samplerIndex and couple of other things moved to
UBO. For the same fragment shader's SPIR-V binary has been updated but
vertex shader's missed. This change updates the SPIR-V binary for vertex
shader.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2023-04-06 20:01:30 -07:00
..
glsl Create SPIR-V binary for recently updated texturemipmap shader 2023-04-06 20:01:30 -07:00
hlsl Fix stb record offset 2023-03-24 20:10:54 +01:00