..
base
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
bloom
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
computecloth
computecullandlod
Fill stats and draw count buffer with zeroes
2022-12-31 16:01:11 +01:00
computeheadless
computenbody
computeparticles
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
computeraytracing
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
computeshader
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
conditionalrender
conservativeraster
Code cleanup
2022-07-30 09:27:50 +02:00
debugmarker
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
deferred
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
deferredmultisampling
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
deferredshadows
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
descriptorbuffer
Added sample for VK_EXT_descriptor_buffer
2022-12-04 12:51:14 +01:00
descriptorindexing
Added HLSL shader for descriptor indexing sample
2021-01-29 09:58:41 +01:00
descriptorsets
displacement
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
distancefieldfonts
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
dynamicrendering
Small fixes, validation is now clean except for a false positive
2021-11-20 12:29:27 +01:00
dynamicuniformbuffer
gears
geometryshader
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
gltfloading
Slightly reworked glTF samples
2022-08-06 10:16:54 +02:00
gltfscenerendering
gltfskinning
graphicspipelinelibrary
Updated graphics pipeline library sample
2022-04-21 07:34:44 +02:00
hdr
imgui
indirectdraw
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
inlineuniformblocks
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
inputattachments
instancing
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
meshshader
Added simple task shader
2022-11-10 18:24:57 +01:00
multisampling
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
multithreading
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
multiview
Fixing several validation related issues
2021-10-24 13:00:11 +02:00
negativeviewportheight
occlusionquery
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
offscreen
Clean up vertex inputs
2022-08-04 17:24:11 +02:00
oit
SSBOs are now device local
2021-11-28 11:16:35 +01:00
parallaxmapping
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
particlefire
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
pbrbasic
Use clamped roughness
2021-08-28 15:32:23 +02:00
pbribl
Fixed BRDF LUT generation
2022-06-16 20:34:05 +02:00
pbrtexture
Fixed BRDF LUT generation
2022-06-17 07:27:17 +02:00
pipelines
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
pipelinestatistics
pushconstants
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
pushdescriptors
radialblur
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
rayquery
Removed unused combined sampler from layout
2022-09-26 17:47:59 +02:00
raytracingbasic
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingcallable
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingreflections
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingsbtdata
updating sbt record data example to also cover miss sbt data
2022-09-26 20:28:08 -06:00
raytracingshadows
Fix stb record offset
2023-03-24 20:10:54 +01:00
renderheadless
screenshot
shadowmapping
Pass depth range to depth map visualization shader
2022-05-08 11:43:06 +02:00
shadowmappingcascade
shadowmappingomni
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
specializationconstants
sphericalenvmapping
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
ssao
Fixed SSAO sample G-Buffer shader
2021-09-26 16:28:45 +02:00
stencilbuffer
subpasses
terraintessellation
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
tessellation
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
textoverlay
texture
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
texture3d
texturearray
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
texturecubemap
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
texturecubemaparray
Fixed coordinate transformation for skybox and reflection objects
2020-08-28 21:15:13 +02:00
texturemipmapgen
Create SPIR-V binary for recently updated texturemipmap shader
2023-04-06 20:01:30 -07:00
texturesparseresidency
Reworking sparse image residency sample
2020-07-11 13:01:02 +02:00
triangle
variablerateshading
Added VRS HLSL shaders
2020-09-12 09:36:28 +02:00
vertexattributes
Started working on sample showing comparing separate/interleaved vertex attributes
2021-12-26 18:42:03 +01:00
viewportarray
vulkanscene
Update ray tracing samples to use VK_KHR_ray_tracing ( #753 )
2020-08-15 17:59:02 +02:00
compileshaders.py
Updated GLSL shader compile script
2020-09-21 07:34:04 +02:00