really dug into example to learn and just _leaving the example better then I found it_ but cleaning up some unused values and swizzle redudency in shaders. Tested on desktop and android |
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|---|---|---|
| .. | ||
| generate-spirv.bat | ||
| normalmap.frag | ||
| normalmap.frag.spv | ||
| normalmap.vert | ||
| normalmap.vert.spv | ||
| particle.frag | ||
| particle.frag.spv | ||
| particle.vert | ||
| particle.vert.spv | ||