procedural-3d-engine/data/shaders
Sascha Willems 5206b8e4c0
Merge pull request #479 from sjfricke/master
cleaned up particlefire example
2018-08-26 09:52:49 +02:00
..
base Replaced text overlay with proper (imgui based) UI overlay class 2017-10-29 11:41:43 +01:00
bloom
computecloth Compute buffer barrier pipeline flags (validation) 2017-07-09 12:36:56 +02:00
computecullandlod
computeheadless Naming, formatting 2017-09-22 18:59:51 +02:00
computenbody Added compute shader execution barrier 2017-11-13 21:06:19 +01:00
computeparticles
computeshader
conditionalrender Added conditional rendering example (wip) 2018-08-12 15:07:07 +02:00
conservativeraster Added conservative rasterization example 2018-03-03 17:32:28 +01:00
debugmarker
deferred Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
deferredmultisampling Removed unused vertex shader inputs (Refs #277) [skip ci] 2017-02-08 20:07:06 +01:00
deferredshadows
descriptorsets Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
displacement
distancefieldfonts
dynamicuniformbuffer
gears Moved shaders into separate directory 2017-03-12 11:45:40 +01:00
geometryshader
hdr Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
imgui Add imgui example (wip) 2017-03-30 19:27:57 +02:00
indirectdraw
inputattachments Different scene, toon shading and separate parameters for color input attachment 2018-07-19 11:01:15 +02:00
instancing Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
mesh Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
multithreading
multiview Barrel distortion as parameter 2018-06-08 21:07:51 +02:00
occlusionquery
offscreen
parallaxmapping Parallax mapping sample shader folder name 2018-03-08 16:48:08 +01:00
particlefire cleaned up particlefire example 2018-05-06 23:27:41 -05:00
pbrbasic Removed unused uv vertex attribute 2018-02-24 10:39:02 +01:00
pbribl Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
pbrtexture Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
pipelines
pipelinestatistics Added pipeline statistics query example 2017-11-12 14:19:01 +01:00
pushconstants Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
pushdescriptors Added push descriptors example 2018-03-09 13:48:54 +01:00
radialblur
raytracing
renderheadless Added headless rendering example 2017-09-16 14:19:02 +02:00
scenerendering Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
screenshot
shadowmapomni
shadowmapping Debug quad shader 2018-02-20 19:28:44 +01:00
shadowmappingcascade Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
skeletalanimation
specializationconstants
sphericalenvmapping
ssao Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
stencilbuffer Added missing stencil outline example shaders 2017-08-22 21:07:17 +02:00
subpasses Remove useless uniform in subpasses 2018-04-27 19:10:47 +02:00
terraintessellation Enable required features, fix shader validation message 2017-10-21 15:58:10 +02:00
tessellation
textoverlay Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
texture
texture3d
texturearray
texturecubemap Moved shader into properly named sub folder 2018-02-24 10:36:38 +01:00
texturemipmapgen
texturesparseresidency
triangle Moved shaders for triangle example into separate directory 2017-06-15 11:25:06 +02:00
viewportarray Fixed Rendering bug in viewport arrays example #332 2017-06-19 22:32:09 +02:00
vulkanscene
compileshaders.py Fix capitalization of glslangValidator 2018-03-07 14:56:56 +01:00