procedural-3d-engine/data/shaders
2018-10-20 18:00:32 +02:00
..
base Replaced text overlay with proper (imgui based) UI overlay class 2017-10-29 11:41:43 +01:00
bloom Updated bloom example shaders 2017-01-07 20:45:17 +01:00
computecloth Compute buffer barrier pipeline flags (validation) 2017-07-09 12:36:56 +02:00
computecullandlod Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
computeheadless Naming, formatting 2017-09-22 18:59:51 +02:00
computenbody Added compute shader execution barrier 2017-11-13 21:06:19 +01:00
computeparticles Changed global and local compute work group sizes (Fixes #251) 2016-11-29 20:45:38 +01:00
computeshader Changed descriptor type for compute shader image read, updated shaders 2016-05-23 20:11:42 +02:00
conditionalrender Updated shaders, UI 2018-09-04 21:18:14 +02:00
conservativeraster Added conservative rasterization example 2018-03-03 17:32:28 +01:00
debugmarker Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
deferred Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
deferredmultisampling Removed unused vertex shader inputs (Refs #277) [skip ci] 2017-02-08 20:07:06 +01:00
deferredshadows Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
descriptorsets Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
displacement Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:49:30 +01:00
distancefieldfonts Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
dynamicuniformbuffer Added dynamic uniform buffer example 2016-12-22 20:16:44 +01:00
gears Moved shaders into separate directory 2017-03-12 11:45:40 +01:00
geometryshader Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
hdr Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
imgui Add imgui example (wip) 2017-03-30 19:27:57 +02:00
indirectdraw Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
inlineuniformblocks Reworked inline uniform block example 2018-10-07 10:27:28 +02:00
inputattachments Different scene, toon shading and separate parameters for color input attachment 2018-07-19 11:01:15 +02:00
instancing Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
mesh Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
multithreading Updated SPIR-V shader binaries 2016-09-21 19:48:45 +02:00
multiview Barrel distortion as parameter 2018-06-08 21:07:51 +02:00
occlusionquery Added gl_PerVertex output blocks 2016-05-18 18:55:58 +02:00
offscreen Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190) 2016-07-06 21:13:24 +02:00
parallaxmapping Parallax mapping sample shader folder name 2018-03-08 16:48:08 +01:00
particlefire cleaned up particlefire example 2018-05-06 23:27:41 -05:00
pbrbasic Removed unused uv vertex attribute 2018-02-24 10:39:02 +01:00
pbribl Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
pbrtexture Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
pipelines Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
pipelinestatistics Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
pushconstants Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
pushdescriptors Added push descriptors example 2018-03-09 13:48:54 +01:00
radialblur Simplified fullscreen triangle shader 2016-08-13 23:57:40 +02:00
raytracing Compute raytracing basic camera movement 2016-09-02 20:13:12 +02:00
renderheadless Added headless rendering example 2017-09-16 14:19:02 +02:00
scenerendering Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
screenshot Added screenshot taking example 2016-12-17 00:13:55 +01:00
shadowmapomni Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
shadowmapping Debug quad shader 2018-02-20 19:28:44 +01:00
shadowmappingcascade Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
skeletalanimation Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
specializationconstants Code cleanup, additional specialization constant as parameter for one lighting path 2017-01-01 15:41:23 +01:00
sphericalenvmapping Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
ssao Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
stencilbuffer Added missing stencil outline example shaders 2017-08-22 21:07:17 +02:00
subpasses Remove useless uniform in subpasses 2018-04-27 19:10:47 +02:00
terraintessellation Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
tessellation Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
textoverlay Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
texture Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
texture3d Added 3D texture example (using perlin noise for runtime texture generation) 2016-09-08 22:27:45 +02:00
texturearray Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texturecubemap Moved shader into properly named sub folder 2018-02-24 10:36:38 +01:00
texturemipmapgen Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
texturesparseresidency Use heightmap class 2016-10-20 21:30:37 +02:00
triangle Moved shaders for triangle example into separate directory 2017-06-15 11:25:06 +02:00
viewportarray Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
vulkanscene Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
compileshaders.py Fix capitalization of glslangValidator 2018-03-07 14:56:56 +01:00