procedural-3d-engine/data/shaders/deferredshadows
2018-10-20 18:00:32 +02:00
..
debug.frag Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
debug.frag.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
debug.vert Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
debug.vert.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
deferred.frag Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
deferred.frag.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
deferred.vert Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
deferred.vert.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
generate-spirv.bat
geom.spv
mrt.frag Updated deferred shadows example to use new framebuffer class 2016-07-16 23:27:39 +02:00
mrt.frag.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
mrt.vert Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
mrt.vert.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
shadow.geom Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
shadow.geom.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
shadow.vert Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
shadow.vert.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00