procedural-3d-engine/data/shaders/shadowmapping/quad.vert
saschawillems 36dbb037c6 Debug quad shader
Fixes #424
2018-02-20 19:28:44 +01:00

14 lines
218 B
GLSL

#version 450
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV, 0.0f, 1.0f);
}