procedural-3d-engine/data/shaders/texturearray/instancing.frag

12 lines
No EOL
217 B
GLSL

#version 450
layout (binding = 1) uniform sampler2DArray samplerArray;
layout (location = 0) in vec3 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerArray, inUV);
}