procedural-3d-engine/data/shaders
2016-10-30 18:13:49 +01:00
..
base Added text overlay class to base folder 2016-05-15 13:24:48 +02:00
bloom Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 12:50:51 +02:00
computecullandlod Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
computeparticles Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
computeshader Changed descriptor type for compute shader image read, updated shaders 2016-05-23 20:11:42 +02:00
cubemap Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232) 2016-09-17 10:31:04 +02:00
debugmarker Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
deferred Normal orientation, don't pause by default 2016-07-04 19:28:43 +02:00
deferredmultisampling Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00
deferredshadows Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
displacement Updated displacement example 2016-06-06 14:28:13 +02:00
distancefieldfonts
geometryshader Refactored geometry shader example, added normal map toggle, updated shaders, etc. 2016-06-05 19:57:35 +02:00
indirectdraw Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
instancing Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
mesh
multithreading Updated SPIR-V shader binaries 2016-09-21 19:48:45 +02:00
occlusionquery Added gl_PerVertex output blocks 2016-05-18 18:55:58 +02:00
offscreen Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190) 2016-07-06 21:13:24 +02:00
parallax
particlefire
pipelines Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
pushconstants
radialblur Simplified fullscreen triangle shader 2016-08-13 23:57:40 +02:00
raytracing Compute raytracing basic camera movement 2016-09-02 20:13:12 +02:00
scenerendering Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
shadowmapomni Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
shadowmapping Added gl_PerVertex outputs 2016-05-14 21:23:09 +02:00
skeletalanimation Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
sphericalenvmapping
ssao Added Android build files and seettings for SSAO example 2016-10-30 13:49:30 +01:00
subpasses Sub pass G-Buffer compositing example (wip) 2016-10-14 20:35:41 +02:00
terraintessellation Camera setup, terrain texture transitions 2016-06-25 21:23:12 +02:00
tessellation Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
textoverlay Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
texture Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
texture3d Added 3D texture example (using perlin noise for runtime texture generation) 2016-09-08 22:27:45 +02:00
texturearray
texturemipmapgen Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
texturesparseresidency Use heightmap class 2016-10-20 21:30:37 +02:00
vulkanscene
compileshaders.py Python script for compiling example shaders 2016-08-01 18:38:02 +02:00
gears.frag
gears.frag.spv
gears.vert
gears.vert.spv
spirv-gears.bat
spirv-tesselation.bat
spirv-triangle.bat
triangle.frag
triangle.frag.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
triangle.vert.spv Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00