24 lines
No EOL
689 B
GLSL
24 lines
No EOL
689 B
GLSL
// Copyright 2020 Google LLC
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struct VSOutput
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{
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[[vk::location(0)]] float3 Color : COLOR0;
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[[vk::location(1)]] float3 Normal : NORMAL0;
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[[vk::location(2)]] float3 ViewVec : TEXCOORD1;
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[[vk::location(3)]] float3 LightVec : TEXCOORD2;
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};
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float4 main(VSOutput input) : SV_TARGET
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{
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// Toon shading color attachment output
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float intensity = dot(normalize(input.Normal), normalize(input.LightVec));
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float shade = 1.0;
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shade = intensity < 0.5 ? 0.75 : shade;
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shade = intensity < 0.35 ? 0.6 : shade;
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shade = intensity < 0.25 ? 0.5 : shade;
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shade = intensity < 0.1 ? 0.25 : shade;
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return float4(input.Color * 3.0 * shade, 1);
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// Depth attachment does not need to be explicitly written
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} |