procedural-3d-engine/data/shaders/computeshader
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
edgedetect.comp Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
edgedetect.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
emboss.comp Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
emboss.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
generate-spirv.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
sharpen.comp Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
sharpen.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
texture.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
texture.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00