procedural-3d-engine/data/shaders
2020-04-22 20:58:24 +02:00
..
base Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
bloom Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computecloth Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computecullandlod Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeheadless Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computenbody Removed unused compute shader ubo members 2019-10-23 20:45:54 +02:00
computeparticles Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeraytracing Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeshader Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
conditionalrender Updated shaders, UI 2018-09-04 21:18:14 +02:00
conservativeraster Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
debugmarker Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferred Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferredmultisampling Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferredshadows Fix interface mismatch between VS and GS in deferredshadows 2020-01-07 18:27:13 -08:00
descriptorindexing Started work on descriptor indexing example 2019-06-10 13:07:48 +02:00
descriptorsets Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
displacement Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
distancefieldfonts Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
dynamicuniformbuffer Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
gears Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
geometryshader Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
gltfscene Renamed mesh example to glTF scene 2020-04-19 11:50:46 +02:00
hdr Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
imgui Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
indirectdraw Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
inlineuniformblocks Reworked inline uniform block example 2018-10-07 10:27:28 +02:00
inputattachments Different scene, toon shading and separate parameters for color input attachment 2018-07-19 11:01:15 +02:00
instancing Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
multithreading Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
multiview Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
negativeviewportheight Cleanup, code comments 2019-03-29 08:07:20 +01:00
nv_ray_tracing_basic Divide direction by w-component 2020-01-24 10:04:31 +01:00
nv_ray_tracing_reflections Divide direction by w-component 2020-01-24 10:04:31 +01:00
nv_ray_tracing_shadows Divide direction by w-component 2020-01-24 10:04:31 +01:00
occlusionquery Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
offscreen Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
parallaxmapping Perform sampling before branching to discard 2020-02-13 10:01:50 -05:00
particlefire Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
pbrbasic Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbribl Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbrtexture Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pipelines Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pipelinestatistics Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
pushconstants Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pushdescriptors Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
radialblur Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
renderheadless Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scenerendering Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
screenshot Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmapomni Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmapping Code cleanup 2020-01-24 09:16:52 +01:00
shadowmappingcascade Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skeletalanimation Skeletalanimation fix (#671) 2020-02-20 14:25:29 +01:00
specializationconstants Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
sphericalenvmapping Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
ssao Update ssao.frag 2019-12-03 19:06:56 +08:00
stencilbuffer Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
subpasses Perform sampling before branching to discard 2020-02-13 10:01:50 -05:00
terraintessellation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
tessellation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
textoverlay Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture3d Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturearray Reworked texture array sample, code cleanup. refactoring 2019-04-13 13:38:17 +02:00
texturecubemap Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturemipmapgen Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturesparseresidency Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
triangle Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
viewportarray Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
vulkanscene Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
compileshaders.py Fix capitalization of glslangValidator 2018-03-07 14:56:56 +01:00