The SPIRV previously checked in had various issues -- most commonly, it would use the VertexId and InstanceId builtins rather than the replacmenet VertexIndex and InstanceIndex builtins required by Vulkan. |
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|---|---|---|
| .. | ||
| debugshadowmap.frag | ||
| debugshadowmap.frag.spv | ||
| debugshadowmap.vert | ||
| debugshadowmap.vert.spv | ||
| depthpass.frag | ||
| depthpass.frag.spv | ||
| depthpass.vert | ||
| depthpass.vert.spv | ||
| scene.frag | ||
| scene.frag.spv | ||
| scene.vert | ||
| scene.vert.spv | ||