procedural-3d-engine/data/shaders/shadowmappingcascade
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
debugshadowmap.frag Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
debugshadowmap.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
debugshadowmap.vert Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
debugshadowmap.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
depthpass.frag Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
depthpass.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
depthpass.vert Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
depthpass.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scene.frag Removed redundant division by w 2019-01-29 23:28:12 -08:00
scene.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scene.vert Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
scene.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00