procedural-3d-engine/data/shaders/offscreen
2020-04-22 20:58:24 +02:00
..
generate-spirv.bat
mirror.frag Simplified offscreen sample 2019-10-27 17:53:31 +01:00
mirror.frag.spv Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
mirror.vert Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
mirror.vert.spv Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
phong.frag
phong.frag.spv Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
phong.vert Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
phong.vert.spv Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
quad.frag
quad.frag.spv Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
quad.vert Enabled shader clip distance feature (validation) 2019-04-01 20:45:42 +02:00
quad.vert.spv Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00