procedural-3d-engine/data/shaders/vulkanscene
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
generate-spriv.bat
logo.frag
logo.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
logo.vert
logo.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
mesh.frag
mesh.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
mesh.vert
mesh.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skybox.frag
skybox.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skybox.vert
skybox.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00