procedural-3d-engine/data/shaders/displacement
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
base.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
base.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
base.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
base.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
displacement.tesc Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
displacement.tesc.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
displacement.tese Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
displacement.tese.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
generate-spirv.bat Updated displacement example 2016-06-06 14:28:13 +02:00