procedural-3d-engine/data/shaders/pbrtexture
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
filtercube.vert Textured PBR IBL example 2017-04-23 13:26:02 +02:00
filtercube.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
genbrdflut.frag Textured PBR IBL example 2017-04-23 13:26:02 +02:00
genbrdflut.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
genbrdflut.vert Textured PBR IBL example 2017-04-23 13:26:02 +02:00
genbrdflut.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
irradiancecube.frag Textured PBR IBL example 2017-04-23 13:26:02 +02:00
irradiancecube.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbrtexture.frag Textured PBR IBL example 2017-04-23 13:26:02 +02:00
pbrtexture.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbrtexture.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
pbrtexture.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
prefilterenvmap.frag Textured PBR IBL example 2017-04-23 13:26:02 +02:00
prefilterenvmap.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skybox.frag Textured PBR IBL example 2017-04-23 13:26:02 +02:00
skybox.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skybox.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
skybox.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00