The SPIRV previously checked in had various issues -- most commonly, it would use the VertexId and InstanceId builtins rather than the replacmenet VertexIndex and InstanceIndex builtins required by Vulkan. |
||
|---|---|---|
| .. | ||
| cubemapdisplay.frag | ||
| cubemapdisplay.frag.spv | ||
| cubemapdisplay.vert | ||
| cubemapdisplay.vert.spv | ||
| generate-spirv.bat | ||
| offscreen.frag | ||
| offscreen.frag.spv | ||
| offscreen.vert | ||
| offscreen.vert.spv | ||
| scene.frag | ||
| scene.frag.spv | ||
| scene.vert | ||
| scene.vert.spv | ||