procedural-3d-engine/data/shaders/terraintessellation
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
generate-spirv.bat
skysphere.frag
skysphere.frag.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
skysphere.vert Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
skysphere.vert.spv Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
terrain.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
terrain.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
terrain.tesc Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
terrain.tesc.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
terrain.tese Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
terrain.tese.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
terrain.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
terrain.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00