Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
648339bbe6
Removed gl_PerVertex overrides
...
Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
cee95e30c5
Enable required features, fix shader validation message
2017-10-21 15:58:10 +02:00
saschawillems
a872fafe4e
Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler
2016-12-14 20:32:46 +01:00
saschawillems
04150b812e
Camera setup, terrain texture transitions
2016-06-25 21:23:12 +02:00
saschawillems
cc5ade69f1
Added fog
2016-06-25 20:40:22 +02:00
saschawillems
81bd22834e
Calculate terrain normals and enable lighting
2016-06-25 13:30:55 +02:00
saschawillems
a9de176d12
Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
2016-06-23 22:01:48 +02:00
saschawillems
555a1e8f3d
Added resources for dynamic terrain tessellation example
2016-06-19 13:35:09 +02:00
saschawillems
0f66037da0
Started work on dynamic terrain tessellation example
2016-06-18 19:24:37 +02:00