procedural-3d-engine/data/shaders/radialblur
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
colorpass.frag
colorpass.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
colorpass.vert
colorpass.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
generate-spirv.bat
phongpass.frag
phongpass.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
phongpass.vert
phongpass.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
radialblur.frag
radialblur.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
radialblur.vert
radialblur.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00