The SPIRV previously checked in had various issues -- most commonly, it would use the VertexId and InstanceId builtins rather than the replacmenet VertexIndex and InstanceIndex builtins required by Vulkan. |
||
|---|---|---|
| .. | ||
| fullscreen.frag | ||
| fullscreen.frag.spv | ||
| fullscreen.vert | ||
| fullscreen.vert.spv | ||
| triangle.frag | ||
| triangle.frag.spv | ||
| triangle.vert | ||
| triangle.vert.spv | ||
| triangleoverlay.frag | ||
| triangleoverlay.frag.spv | ||