procedural-3d-engine/data/shaders/conservativeraster
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
fullscreen.frag
fullscreen.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
fullscreen.vert
fullscreen.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
triangle.frag
triangle.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
triangle.vert
triangle.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
triangleoverlay.frag
triangleoverlay.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00