procedural-3d-engine/data/shaders/conservativeraster/triangle.frag
2018-03-03 17:32:28 +01:00

10 lines
No EOL
145 B
GLSL

#version 450
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor.rgb = inColor;
}