procedural-3d-engine/data/shaders/conservativeraster/triangleoverlay.frag
2018-03-03 17:32:28 +01:00

8 lines
No EOL
117 B
GLSL

#version 450
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor.rgb = vec3(1.0, 1.0, 1.0);
}