procedural-3d-engine/data/shaders/negativeviewportheight/quad.frag
2019-03-29 08:07:20 +01:00

11 lines
No EOL
203 B
GLSL

#version 450
layout (binding = 0) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = texture(samplerColor, inUV);
}