procedural-3d-engine/data/shaders/negativeviewportheight/quad.vert
2019-03-29 08:07:20 +01:00

12 lines
193 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
void main()
{
outUV = inUV;
gl_Position = vec4(inPos, 1.0f);
}