procedural-3d-engine/data/shaders/nv_ray_tracing_shadows/shadow.rmiss
2019-04-22 18:49:38 +02:00

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139 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 2) rayPayloadInNV bool shadowed;
void main()
{
shadowed = false;
}