procedural-3d-engine/BUILD.md
2018-03-28 15:09:29 +02:00

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# Building
The repository contains everything required to compile and build the examples on Windows, Linux and Android using a C++ compiler that supports C++11. All required dependencies are included.
## <img src="./images/windowslogo.png" alt="" height="32px"> Windows
[![Build status](https://ci.appveyor.com/api/projects/status/abylymfyil0mhpx8?svg=true)](https://ci.appveyor.com/project/SaschaWillems/vulkan)
Use the provided CMakeLists.txt with [CMake](https://cmake.org) to generate a build configuration for your favorite IDE or compiler, e.g.:
```
cmake -G "Visual Studio 14 2015 Win64"
```
## <img src="./images/linuxlogo.png" alt="" height="32px"> Linux
[![Build Status](https://travis-ci.org/SaschaWillems/Vulkan.svg?branch=master)](https://travis-ci.org/SaschaWillems/Vulkan)
Use the provided CMakeLists.txt with [CMake](https://cmake.org) to generate a build configuration for your favorite IDE or compiler.
Note that you need [assimp](https://github.com/assimp/assimp) in order to compile the examples for Linux. Either compile and install from the repository, or install libassimp-dev. The examples require at least version 3.2.
##### [Window system integration](https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#wsi)
- **XCB**: Default WSI (if no cmake option is specified)
- **Wayland**: Use cmake option ```USE_WAYLAND_WSI``` (```-DUSE_WAYLAND_WSI=ON```)
- **DirectToDisplay**: Use cmake option ```USE_D2D_WSI``` (```-DUSE_D2D_WSI=ON```)
## <img src="./images/androidlogo.png" alt="" height="32px"> [Android](android/)
Building on Android is done using the [Android NDK](http://developer.android.com/tools/sdk/ndk/index.html) and requires a device that supports Vulkan. Please see the [Android readme](./android/README.md) on how to build and deploy the examples.
## <img src="./images/applelogo.png" alt="" height="32px"> [iOS and macOS](xcode/)
Building for *iOS* and *macOS* is done using the [examples](xcode/examples.xcodeproj) *Xcode* project found in the [xcode](xcode) directory. These examples use the [**MoltenVK**](https://moltengl.com/moltenvk) Vulkan driver to provide Vulkan support on *iOS* and *macOS*, and require an *iOS* or *macOS* device that supports *Metal*. Please see the [MoltenVK Examples readme](xcode/README_MoltenVK_Examples.md) for more info on acquiring **MoltenVK** and building and deploying the examples on *iOS* and *macOS*.