procedural-3d-engine/data/shaders/glsl
2022-11-03 19:27:51 +01:00
..
base Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
bloom Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
computecloth
computecullandlod Removed duplicate local_size_x from computecullandlod/cull.comp 2021-03-27 13:37:58 +03:00
computeheadless
computenbody
computeparticles Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
computeraytracing Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
computeshader Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
conditionalrender
conservativeraster Code cleanup 2022-07-30 09:27:50 +02:00
debugmarker Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
deferred Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
deferredmultisampling Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
deferredshadows Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
descriptorindexing Added HLSL shader for descriptor indexing sample 2021-01-29 09:58:41 +01:00
descriptorsets
displacement Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
distancefieldfonts Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
dynamicrendering Small fixes, validation is now clean except for a false positive 2021-11-20 12:29:27 +01:00
dynamicuniformbuffer
gears
geometryshader Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
gltfloading Slightly reworked glTF samples 2022-08-06 10:16:54 +02:00
gltfscenerendering Merge glTF scene rendering sample (#744) 2020-07-04 14:20:45 +02:00
gltfskinning
graphicspipelinelibrary Updated graphics pipeline library sample 2022-04-21 07:34:44 +02:00
hdr
imgui
indirectdraw Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
inlineuniformblocks Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
inputattachments
instancing Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
meshshader Added a basic mesh shader example 2022-11-03 19:27:51 +01:00
multisampling Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
multithreading Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
multiview Fixing several validation related issues 2021-10-24 13:00:11 +02:00
negativeviewportheight
occlusionquery Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
offscreen Clean up vertex inputs 2022-08-04 17:24:11 +02:00
oit SSBOs are now device local 2021-11-28 11:16:35 +01:00
parallaxmapping Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
particlefire Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
pbrbasic Use clamped roughness 2021-08-28 15:32:23 +02:00
pbribl Fixed BRDF LUT generation 2022-06-16 20:34:05 +02:00
pbrtexture Fixed BRDF LUT generation 2022-06-17 07:27:17 +02:00
pipelines Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
pipelinestatistics
pushconstants Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
pushdescriptors
radialblur Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
rayquery Removed unused combined sampler from layout 2022-09-26 17:47:59 +02:00
raytracingbasic Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
raytracingcallable Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
raytracingreflections Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
raytracingsbtdata updating sbt record data example to also cover miss sbt data 2022-09-26 20:28:08 -06:00
raytracingshadows Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
renderheadless
screenshot
shadowmapping Pass depth range to depth map visualization shader 2022-05-08 11:43:06 +02:00
shadowmappingcascade
shadowmappingomni Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
specializationconstants
sphericalenvmapping Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
ssao Fixed SSAO sample G-Buffer shader 2021-09-26 16:28:45 +02:00
stencilbuffer
subpasses
terraintessellation Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
tessellation Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
textoverlay
texture Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
texture3d
texturearray Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
texturecubemap Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
texturecubemaparray Fixed coordinate transformation for skybox and reflection objects 2020-08-28 21:15:13 +02:00
texturemipmapgen Get sampler index from UBO instead of passing from VS to FS 2022-08-03 20:11:40 +02:00
texturesparseresidency Reworking sparse image residency sample 2020-07-11 13:01:02 +02:00
triangle
variablerateshading Added VRS HLSL shaders 2020-09-12 09:36:28 +02:00
vertexattributes Started working on sample showing comparing separate/interleaved vertex attributes 2021-12-26 18:42:03 +01:00
viewportarray
vulkanscene Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
compileshaders.py Updated GLSL shader compile script 2020-09-21 07:34:04 +02:00